Introduction

My name is Jack Dingwall I am a seventeen year-old student studying at Newcastle College, My current Course is animation Games and special FX. I am generally really enjoying this course. Other than my love animation and games, i also have a huge passion for Concept Art. If i had to pick my most enjoyable hobby, it would be gaming because i love art and process that goes into designing games. My favourite game is Halo, no other game even comes close to my love of halo, maybe other than Destiny. I use many types of software to create my art, I primarily use a graphics pad on adobe photoshop to create my art pieces so that i can literally draw on the computer as i am fairly useless with a mouse, however i still love to do a lot of my designs by hand. On this Blog you will see a wide range of art, scaling from animation to concept art, and general designs of logos and art that i have simply created for fun, i hope you enjoy the content that i will be uploading and i would love to gather some feedback if you ever think that there is ways that i can improve my art. You can contact me at: jackdingwall14@gmail.com.

Monday, 6 June 2016





This was a task that I was recently assigned on, I was tasked to create a café, however I was told that the café will not be placed on the river side like most of the cafes in Venice, I looked at some designs that were placed in the center at venice however non suited the current designs we had already made. I believed getting the design spec right. In the end I decided to create my own fresh design based of the designs that we had already created. I really enjoyed the freedom of this design and I believed it came out very well. This was also the only design that contained a texture, that being the floor. This café will be placed near the clock tower near the center of our city so I thought it had to be small, as the center would be very crowded with buildings. I would say the most difficult part of this design was actually the tables and they required me to be very accurate and it also used a lot of booles (a tool in Cinema 4D) and these can be a struggle to control, however, again I'm very happy the way in which this design came out and I cant wait to see how it looks in the final model.

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