Introduction

My name is Jack Dingwall I am a seventeen year-old student studying at Newcastle College, My current Course is animation Games and special FX. I am generally really enjoying this course. Other than my love animation and games, i also have a huge passion for Concept Art. If i had to pick my most enjoyable hobby, it would be gaming because i love art and process that goes into designing games. My favourite game is Halo, no other game even comes close to my love of halo, maybe other than Destiny. I use many types of software to create my art, I primarily use a graphics pad on adobe photoshop to create my art pieces so that i can literally draw on the computer as i am fairly useless with a mouse, however i still love to do a lot of my designs by hand. On this Blog you will see a wide range of art, scaling from animation to concept art, and general designs of logos and art that i have simply created for fun, i hope you enjoy the content that i will be uploading and i would love to gather some feedback if you ever think that there is ways that i can improve my art. You can contact me at: jackdingwall14@gmail.com.

Monday, 11 April 2016



This is one of three pieces of concept art that i created for my game 'StandAlone.' I thought this concept piece was worth showing due to the story that it contains. As you can see there is a man looking over at the landscape that he knows that he has to venture across. However you can see behind him that there are a long streak of foot prints getting more jagged and twisted as he goes on. I creates them like this to show the struggle that he is having to take to find his children and him looking over at this landscape is showing him that his journey is not done yet, not even close and its only going to get more dangerous and lie threatening. But he will do it....to ensure the survival of his children.

Wednesday, 6 April 2016




These are the character designs that i am currently designing for in my new game. 'StandAlone.' I thought that it was improtant to show the characters faces in game through a cinematic or through a picture that you keep hold of throughout the game as a reminder for what your fighting for. The older brother is a traditional older brother in some sense, always bullying the younger sibling. I believe that this would be important to show due to the fact that if you succeed in finding your children. You will be able to see the drastic change that they have went through. The story takes place after the mother of the two children and the wife of the husband has tragically passed away. This was the reason in which they moved to the alps, to separate themselves from there dark past life. However in doing so they have put themselves in more peril. I thought it was important to mention this due to the fact the older brother knows how much his younger sister has changed fro the events of there mother dying and he now finds its his responsibility to care and look after her when there alone. One last brief note, i thought it was drastically important not to give an age to the father. This is because to some people his age may come as a scale on how he performs in agility and strength, i thought that should remain untold in the story to keep players shocked at what he can do, due to the fact that he's a veteran.

Tuesday, 5 April 2016



This is an in game concept that i have for my developing game, 'StandAlone.' As you can see, there will be no menu pop up, there will simply be the option for you to look into your backpack for supplies. I made the backpack light orange due to the fact that i have always loved the contrast and the battle between orange and blue. I believe if i had the backpack a lighter colour such as light blue, grey or white. The image would use come dull and unattractive, however through making the backpack orange one can see what the source of image should be, and what should be capturing the audiences eyes, the backpack. I didn't really want a menu pop up in game as i believe it would take the sense of realism and survival away from the game, i want the player to put there and into the back pack and grab what they need to be able to survive, not being able to see around you whilst looking into the backpack will give the player a sense of suspense and tension that i want the game to create.



This is the box art for a game that i am currently designing. The game is called standalone, due to the fact that throughout the game you will be searching for your children through dark, harsh conditions that are presented in the alps. Your children were taken from you by the unknown, and as your duty as the father, you have to track them down... and bring them home. As you can see, the game will be available on three platforms, the Xbox One, the PS4 and the WiiU. The WiiU was a tough choice however through looking at multiple different games that have been designed for the WiiU, i decided that the the tablet that comes with the console could be acted as a way in which you can look through your inventory and use your map. Being able to hold the map in your hands, will the give the player an added sense of realism, almost like being in the game, this will give the player an added sense of realism and hopefully more enjoyment of the game itself.