Introduction

My name is Jack Dingwall I am a seventeen year-old student studying at Newcastle College, My current Course is animation Games and special FX. I am generally really enjoying this course. Other than my love animation and games, i also have a huge passion for Concept Art. If i had to pick my most enjoyable hobby, it would be gaming because i love art and process that goes into designing games. My favourite game is Halo, no other game even comes close to my love of halo, maybe other than Destiny. I use many types of software to create my art, I primarily use a graphics pad on adobe photoshop to create my art pieces so that i can literally draw on the computer as i am fairly useless with a mouse, however i still love to do a lot of my designs by hand. On this Blog you will see a wide range of art, scaling from animation to concept art, and general designs of logos and art that i have simply created for fun, i hope you enjoy the content that i will be uploading and i would love to gather some feedback if you ever think that there is ways that i can improve my art. You can contact me at: jackdingwall14@gmail.com.

Tuesday, 5 April 2016



This is an in game concept that i have for my developing game, 'StandAlone.' As you can see, there will be no menu pop up, there will simply be the option for you to look into your backpack for supplies. I made the backpack light orange due to the fact that i have always loved the contrast and the battle between orange and blue. I believe if i had the backpack a lighter colour such as light blue, grey or white. The image would use come dull and unattractive, however through making the backpack orange one can see what the source of image should be, and what should be capturing the audiences eyes, the backpack. I didn't really want a menu pop up in game as i believe it would take the sense of realism and survival away from the game, i want the player to put there and into the back pack and grab what they need to be able to survive, not being able to see around you whilst looking into the backpack will give the player a sense of suspense and tension that i want the game to create.

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