Introduction
My name is Jack Dingwall I am a seventeen year-old student studying at Newcastle College, My current Course is animation Games and special FX. I am generally really enjoying this course. Other than my love animation and games, i also have a huge passion for Concept Art. If i had to pick my most enjoyable hobby, it would be gaming because i love art and process that goes into designing games. My favourite game is Halo, no other game even comes close to my love of halo, maybe other than Destiny. I use many types of software to create my art, I primarily use a graphics pad on adobe photoshop to create my art pieces so that i can literally draw on the computer as i am fairly useless with a mouse, however i still love to do a lot of my designs by hand. On this Blog you will see a wide range of art, scaling from animation to concept art, and general designs of logos and art that i have simply created for fun, i hope you enjoy the content that i will be uploading and i would love to gather some feedback if you ever think that there is ways that i can improve my art. You can contact me at: jackdingwall14@gmail.com.
Tuesday, 5 April 2016
This is the box art for a game that i am currently designing. The game is called standalone, due to the fact that throughout the game you will be searching for your children through dark, harsh conditions that are presented in the alps. Your children were taken from you by the unknown, and as your duty as the father, you have to track them down... and bring them home. As you can see, the game will be available on three platforms, the Xbox One, the PS4 and the WiiU. The WiiU was a tough choice however through looking at multiple different games that have been designed for the WiiU, i decided that the the tablet that comes with the console could be acted as a way in which you can look through your inventory and use your map. Being able to hold the map in your hands, will the give the player an added sense of realism, almost like being in the game, this will give the player an added sense of realism and hopefully more enjoyment of the game itself.
Subscribe to:
Post Comments (Atom)



No comments:
Post a Comment