Introduction

My name is Jack Dingwall I am a seventeen year-old student studying at Newcastle College, My current Course is animation Games and special FX. I am generally really enjoying this course. Other than my love animation and games, i also have a huge passion for Concept Art. If i had to pick my most enjoyable hobby, it would be gaming because i love art and process that goes into designing games. My favourite game is Halo, no other game even comes close to my love of halo, maybe other than Destiny. I use many types of software to create my art, I primarily use a graphics pad on adobe photoshop to create my art pieces so that i can literally draw on the computer as i am fairly useless with a mouse, however i still love to do a lot of my designs by hand. On this Blog you will see a wide range of art, scaling from animation to concept art, and general designs of logos and art that i have simply created for fun, i hope you enjoy the content that i will be uploading and i would love to gather some feedback if you ever think that there is ways that i can improve my art. You can contact me at: jackdingwall14@gmail.com.

Monday, 6 June 2016

For my final show project, me and my group had thrown many ideas around and eventually came to the conclusion that we had to create something that was fresh and had not been done before for the final show. This allowed us to think more outside the box and after a day of creative specs and ideas, we all came to back to one thing. Virtual reality, since we began college, we have always wanted to do virtual reality however it was out of our skill reach, until now. we all liked the idea of having a fly through of a beautiful city that the participant would be able look around as the camera was moving around for them. We all decided to go with Venice, this was because after we researched and evaluated other cities it was easy to tell that they simply weren't enjoyable to look at, or it had been done before. After through looking at what I can tell was at least 100 pictures of buildings, landscapes and overall structures, it was fair to say we had a good understanding of both the architecture and the art style that would have to be used to create the illusion of Venice. We decided to go for a low poly design. This is because is because I believed that many of the structures that we were going to build would look crisp and beautiful, however still retaining the overall architecture of Venice's structures. I created the water and the docks, and I believe that I got the water almost perfect as I created the water also using low poly, combining that with the reflection, transparency, and bump tools, it really gave the water a beautiful design, I also believe that I got the colours perfect, it makes it look tropical and vibrant with also a small sense of mythology. Ill end this entry with a mock-up that we had created in the early stages of development:



No comments:

Post a Comment